|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
107
|
Posted - 2014.09.01 21:28:00 -
[1] - Quote
Aryth wrote:Retar Aveymone wrote:However, to not be a negative nancy: the patch has been a huge success and people are bidding on teams routinely (though with the sniping problem), highseccers have dared to even grab some teams I wanted, local industry has gotten a shot in the arm in 0.0 and we've noticed that we're now selling significant amounts of T2 stuff in null instead of shipping to jita.
It's been a big success and all of the issues are more 'sand this rough edge a bit' instead of 'god this sucks'. Yeah, sniping is going to need attention. You are making teams inherently timezone locked when the bidding is ending.
Guilty
I have alarmed clocked for teams
didn't mind though, part of the game |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
107
|
Posted - 2014.09.01 21:43:00 -
[2] - Quote
CCP Greyscale -
I chatted with you about this prior to your vacation- which I hope you enjoyed
Minnie outpost lab upgrade not providing invention
EBR-224582014/08/21Science - Minmatar outpost upgradeAttachedEdit | View Comments
That is the Bugreport
Just wondering what is happening and what kind of time frame are we dealing with? |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
111
|
Posted - 2014.09.02 19:24:00 -
[3] - Quote
CCP Greyscale wrote:OK, thread read up to this point, I've got 24 bullet points in my to-look-at list. Some specific questions I have: Fonac wrote:2. Depending on how you click on a blueprint to "view in industry" you get different results. Some without research taken itn account, and some with.
Can you give examples of this, so we can be sure we're looking at the right problem? Retar Aveymone wrote:CCP Greyscale wrote: I've seen reports of outposts not giving the correct cost reductions but it *seems* to be working on my test server; it's possible I've misunderstood the reports though? More info here would be good!
-Greyscale
We are not receiving the cost reduction to install fees in amarr outposts (ME bonuses seem to be working). When this was reported, we were told that feature was axed. When it was pointed out that it was explicitly included in the final dev blog, there was some hemming and hawing and then "we'll work on it". So is this actually going to be implemented? Also, we badly need a better breakdown in-game of what's contributing to install costs. Can someone show their working on this (ie the calculations you're doing that lead you to conclude that the numbers are wrong) so (again) we can be sure we're looking at the right problem :) Kenneth Feld wrote:CCP Greyscale -
I chatted with you about this prior to your vacation- which I hope you enjoyed
Minnie outpost lab upgrade not providing invention
EBR-224582014/08/21Science - Minmatar outpost upgradeAttachedEdit | View Comments
That is the Bugreport
Just wondering what is happening and what kind of time frame are we dealing with? Vacation was lovely, thank you. I looked at this last week, the upshot from our end is that the text was unnecessarily broad and misleading - it does "technically" give an invention time reduction, but it doesn't actually let you do invention so you can never use that bit of the bonus. This is obviously silly. Text is now fixed; if you're stuck with an unwanted upgrade, I'd suggest talking to CS and asking what their policy is on that as I really don't know, sorry!
First one, it is weird, I can prolly prove it, but can't put a finger on it
Second point - See alternate thread i made, complete with screenshots - https://forums.eveonline.com/default.aspx?g=posts&m=4978539#post4978539
Third - Uggh, maybe instead of fixing text there should be something added like an attributes tab or something to explain what these things do, right now it is a black science with typo's
Kenneth |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
114
|
Posted - 2014.09.03 13:40:00 -
[4] - Quote
CCP Greyscale wrote:I don't totally follow your screenshots, you say one is 37m and one is 39m but the costs look the same to me?
I am not sure what happened with screenshots, but even if they are the same - for sake of argument, they are:
Full pricing formula from dev blog
if the POS takes 25% less time, which is the price the same, when the hours the job takes is an input to the formula?
All that said, I may be mixing this and that from before Crius, there was SOOO much information and soooooo many changes, I tried to keep up with the threads, but damn, that was almost a full time job |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
114
|
Posted - 2014.09.03 13:44:00 -
[5] - Quote
To follow up, but I will make a new post:
If Starbase install costs are supposed to be the EXACT same as what it is for a station, but we have to pay for fuel. Just to bypass high sec taxes or something. I am not sure I follow.
I know the bonus for multiple arrays went away, but if all bonus went away totally, that isn't right either |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
127
|
Posted - 2014.09.04 15:12:00 -
[6] - Quote
Kirin Falense wrote:Apologize if this has been discussed already.
In anticipation of the patch I put a lot of research in the oven. This was done in the belief that pre-patch rules would apply. In other words that the research I did would be transfered to the new ME / PE system. I have been told that this is not going to happen and was never intended. I find this a bit odd since I read up on a lot of the information available before the patch detailing a conversion from old ME to new ME and likewise for PE. As far as I know none of that specified a distinction between blueprints in research as opposed to blueprints in a hangar.
My problem with this is not that this was the outcome, but how it was done. I believe I read more than your average player about the patch before the patch and I did not see this. If you wanted to distinguish between blueprints in research and blueprints in a hangar players should have been made aware of this well in advance. Once a player submits a research job he does so in the expectation of a certain return, when in conversion a distinction is made you upset that as the player no longer gets the product he / she invested isk/time/fuel in.
Example: Player puts a blueprint in for ME research pre-patch going from ME 0->1 (ME 5% in the new system), he pays X amount of isk for this. What the player actually gets is a direct conversion, different from that specified in patch notes and devblogs, where old ME 0->1 becomes new ME 0% -> 1%. This is significantly different that what the player was expecting based on the choices he made in the game. In most, if not all cases, going from new ME 0%-1% is also significantly cheaper and less time consuming that old ME 0->1.
Are there any plans to take a second look at this?
they changed it about 3 weeks prior to patch
BPO converted on PATCH DAY
Research applied after it comes out
for example, i had a crap ton of ME5 capital BPO's that were going to come out ME9
a week prior to patch i put them in for ME1 and 4 weeks later they all came out ME10 (except 2 didn't convert properly, I have petitioned) |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
127
|
Posted - 2014.09.04 16:04:00 -
[7] - Quote
Kirin Falense wrote:Kenneth Feld wrote: they changed it about 3 weeks prior to patch
BPO converted on PATCH DAY
Research applied after it comes out
for example, i had a crap ton of ME5 capital BPO's that were going to come out ME9
a week prior to patch i put them in for ME1 and 4 weeks later they all came out ME10 (except 2 didn't convert properly, I have petitioned)
Where do you have this information from? Do you have a link?
Go back thru the forums from one of about 10 pre crius threads that were 100+ pages each and keep clicking the little blue dev post thing until you see it.
You might be able to search for greyscale as I am almost certain it was his post, but no, I am not going to go back thru there for you, I lived that once and i don't care to go back |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
129
|
Posted - 2014.09.04 16:08:00 -
[8] - Quote
Kirin Falense wrote:Kenneth Feld wrote: they changed it about 3 weeks prior to patch
BPO converted on PATCH DAY
Research applied after it comes out
for example, i had a crap ton of ME5 capital BPO's that were going to come out ME9
a week prior to patch i put them in for ME1 and 4 weeks later they all came out ME10 (except 2 didn't convert properly, I have petitioned)
Where do you have this information from? Do you have a link?
nvmd above, had it bookmarked:
https://forums.eveonline.com/default.aspx?g=posts&m=4817233#post4817233
Notice the date, this is right before expansion |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
129
|
Posted - 2014.09.04 18:21:00 -
[9] - Quote
Retar Aveymone wrote:Kirin Falense wrote:Thank you. As you pointed out, this information is not easily available, it should have been. If you are trying to abuse patch changover mechanics to gain an advantage, it's on you to keep abreast of exactly what the mechanics are.
LOL
I think I had to unanchor, carry to station, repackage and then anchor and online 14-15 labs just to get the slots back after so many starting and cancelling of jobs to get the most benefit from the changeover mechanic.
Seemed like every day was a different message. In the end, was a fantastic success, at least personally |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
136
|
Posted - 2014.09.04 22:58:00 -
[10] - Quote
Ranamar wrote:The 0/0 T2 rig BPC thing reminds me of another thing I ran across recently... Exploration-sourced T2 rig BPCs are still being generated at 0/0. This used to be better than invention-produced ones, but now it's worse. (Although, to be fair, it only matters on big blueprints; many of them use less than 10 of any given material per run.)
Was this intentional?
Greyscale said about 2 pages ago he would look into this...geez, at least read a little bit back before asking |
|

Kenneth Feld
Habitual Euthanasia Pandemic Legion
138
|
Posted - 2014.09.05 08:59:00 -
[11] - Quote
Ranamar wrote:Kenneth Feld wrote:Ranamar wrote:The 0/0 T2 rig BPC thing reminds me of another thing I ran across recently... Exploration-sourced T2 rig BPCs are still being generated at 0/0. This used to be better than invention-produced ones, but now it's worse. (Although, to be fair, it only matters on big blueprints; many of them use less than 10 of any given material per run.)
Was this intentional? Greyscale said about 2 pages ago he would look into this...geez, at least read a little bit back before asking From what I saw, Greyscale said he would look into things that weren't converted right. These weren't converted at all: they were spawned *after* Crius was released. Fakedit: On the other hand, it does look like I got scooped by someone two posts above me. I may have posted from page 12 instead of page 13 for some reason.
https://forums.eveonline.com/default.aspx?g=posts&m=4986311#post4986311
is this not what you mean?
It looks like the old 0/0 drops from anomolies not convented, whether it is a new drop or an older one, he is looking into it.
I am sorry if this isn't what you meant, but it sounds like what you mean. |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
140
|
Posted - 2014.09.06 12:49:00 -
[12] - Quote
Qinby wrote:Retar Aveymone wrote:Qinby wrote: Wouldn't that just result in that the winning bid ends up with the bid with the highest maximum BUT with the "smallest" possible margin?
In other Words the only effect would be to let the Winner to get of cheaper.
wrong, this is a well-known solution and the point is that it discourages doing anything but putting your actual max price you want to pay and then waiting for the auction to finish as far as i know you can do that now :)
Winner Winner Chicken Dinner |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
140
|
Posted - 2014.09.06 15:11:00 -
[13] - Quote
I bid right at what i think it is worth to my competitors |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
140
|
Posted - 2014.09.08 22:35:00 -
[14] - Quote
CCP Greyscale wrote:Jon Lucien wrote:CCP Greyscale wrote: Can someone show their working on this (ie the calculations you're doing that lead you to conclude that the numbers are wrong) so (again) we can be sure we're looking at the right problem :)
Sure. Here's the calculations as per the information provided in the 3rd party tools dev blog on cost calculations: http://community.eveonline.com/news/dev-blogs/industry-3rd-party-developers/ (Industry cost calculations section near bottom) I'll be using a tengu right now since that's what I produce and can easily screenshot. I'm leaving teams out to simplify. The formula should be [Base production cost] x [# of runs] x [System Index] x [Facility bonus] x [Tax] For a tengu the base production cost at this moment is 145,637,495.34I'm using 1 run for simplicity. System index for 2R-CRW right now is 0.047806290891008 as returned by the api 2R-CRW has an amarr outpost which should give a 0.5 multiplier according to http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/?_ga=1.264323215.1609854296.1406338389 Appendix 2 Our Tax rate is 15% ( 1.15) 145637495.34 * 1 * 0.047806290891008 * 0.5 * 1.15 = 4003374 rounded up. Current in-game job cost install fee: 8008163 isk Here's the screenshot of this: http://i.imgur.com/kX3k6m6.png?1
4003374 / 8008163 = 0.49991165 close enough to 0.5 It seems really obvious to me that the facility bonus wasn't properly applied in game Oh. I see the problem. The system index listed by the API includes all the applicable station-type bonuses, so the 0.04 number you're getting has already been halved due to the outpost. (You'll note in the 3rd party blog it does not at any point direct you to multiply in the station bonuses; this is because they're already included in the index as just described.)
So, that means any POS's in Amarr systems are also getting the bonus from the outpost as they use the same system index or does the system index change if you manufacture in a station or in a POS and if it changes how do we get the endpoint for each facility??? |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
140
|
Posted - 2014.09.08 23:26:00 -
[15] - Quote
http://cdn1.eveonline.com/www/newssystem/media/66057/1/full_pricing_formula.png
if that is no longer the formula, can you please advise as to the new formula - obviously we know starbase got removed |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
140
|
Posted - 2014.09.09 10:12:00 -
[16] - Quote
Steve Ronuken wrote:Kenneth Feld wrote:http://cdn1.eveonline.com/www/newssystem/media/66057/1/full_pricing_formula.png
if that is no longer the formula, can you please advise as to the new formula - obviously we know starbase got removed The formula is accurate (other than the reduction due to hours run. That was removed), but not for us to use, as we don't get the raw figures. We use: cost of materials of the output using the adjusted cost from the api, at ME 0 multiplied by 0.02 if it's a research/invention/RE/copy job multiplied by the cost index for that activity, in that system. multiplied by 1.1 if it's in an NPC station, or by the tax multiplier set on PC facilities multiplied by the team cost multiplier (team cost of 4% = 1.04 multiplier)
So, then if you say build SC/Titans in a system with an Amarr station, there is no possible way to go over system index of 5
This gives a permanent 50% reduction to all SC/Titan jobs forever
Because initially it was only supposed to be jobs in the station, but by applying that bonus to the systen, it will now apply to all POS's
BTW: - this is a Y/N question..... |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
140
|
Posted - 2014.09.09 10:54:00 -
[17] - Quote
Maybe I missed something then. Thinking of the pre crius threadnaughts still give me headaches
I was under the impression the station bonus applied to jobs in station and the POS bonus for multiple arrays (I know it was removed) applied to jobs in POS's. I didn't think they were meant to stack based on the formula int he dev blog. basically you could remove the station component for POS jobs and remove the starbase part for station jobs
So, basically there is no reason to build anything at all from now until forever in anything other than an Amarr system and POS's get all of the cost bonus of the station.
/heads to jita and finish buying the stuff to upgrade Amarr to T3 |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
146
|
Posted - 2014.09.10 17:02:00 -
[18] - Quote
Is there a way to see the total job hours for game or your system?
|

Kenneth Feld
Habitual Euthanasia Pandemic Legion
149
|
Posted - 2014.09.11 18:44:00 -
[19] - Quote
If you notice, I replied there early on, which is what made me ask it here. Everything there is speculation, there is no endpoint in crest to use to get the exact hours for your system or total
If so we could graph and it and watch the change over 28 days and see when a spike is going to drop off and maybe wait a day or 2 to put on a big job, but right now it is a shot int he dark. |
|
|
|